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- /* $Id: gl.h,v 1.11 1997/03/11 00:27:43 brianp Exp $ */
-
- /*
- * Mesa 3-D graphics library
- * Version: 2.2
- * Copyright (C) 1995-1997 Brian Paul
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- * $Log: gl.h,v $
- * Revision 1.11 1997/03/11 00:27:43 brianp
- * changed GL_POLYGON_OFFSET_FACTOR value to 0x8038
- *
- * Revision 1.10 1997/02/17 17:16:00 brianp
- * now test for __QUICKDRAW__ like for __BEOS__ (Randy Frank)
- *
- * Revision 1.9 1997/02/10 20:05:25 brianp
- * replaced GL_TEXTURE_BINDING_xD_EXT with GL_TEXTURE_xD_BINDING_EXT
- *
- * Revision 1.8 1997/02/10 19:58:29 brianp
- * added GL_MESA_resize_buffers extension
- *
- * Revision 1.7 1997/02/03 20:25:23 brianp
- * added GL_EXT_texture3D
- *
- * Revision 1.6 1997/02/03 20:04:28 brianp
- * patches for BeOS
- *
- * Revision 1.5 1997/02/03 19:14:54 brianp
- * conditionally include gl_mangle.h
- *
- * Revision 1.4 1997/01/30 21:07:44 brianp
- * added some missing 1.1 GLenums, GL_TEXTURE_BINDING_[12]D were misnamed
- *
- * Revision 1.3 1997/01/08 20:56:16 brianp
- * added GL_EXT_texture_object extension functions and enums
- *
- * Revision 1.2 1996/10/11 03:45:23 brianp
- * put GL_EXT_polygon_offset back in
- * removed old texture _EXT symbols
- *
- * Revision 1.1 1996/09/13 01:26:41 brianp
- * Initial revision
- *
- */
-
-
- #ifndef GL_H
- #define GL_H
-
-
- #if defined(USE_MGL_NAMESPACE)
- #include "gl_mangle.h"
- #endif
-
-
- #ifdef __cplusplus
- extern "C" {
- #endif
-
-
-
-
- /*
- * Apps can test for this symbol to do conditional compilation if needed.
- */
- #define MESA
-
-
- #define GL_VERSION_1_1 1
-
-
- /*
- *
- * Enumerations
- *
- */
-
- typedef enum {
- /* Boolean values */
- GL_FALSE = 0,
- GL_TRUE = 1,
-
- /* Data types */
- GL_BYTE = 0x1400,
- GL_UNSIGNED_BYTE = 0x1401,
- GL_SHORT = 0x1402,
- GL_UNSIGNED_SHORT = 0x1403,
- GL_INT = 0x1404,
- GL_UNSIGNED_INT = 0x1405,
- GL_FLOAT = 0x1406,
- GL_DOUBLE = 0x140A,
- GL_2_BYTES = 0x1407,
- GL_3_BYTES = 0x1408,
- GL_4_BYTES = 0x1409,
-
- /* Primitives */
- GL_LINES = 0x0001,
- GL_POINTS = 0x0000,
- GL_LINE_STRIP = 0x0003,
- GL_LINE_LOOP = 0x0002,
- GL_TRIANGLES = 0x0004,
- GL_TRIANGLE_STRIP = 0x0005,
- GL_TRIANGLE_FAN = 0x0006,
- GL_QUADS = 0x0007,
- GL_QUAD_STRIP = 0x0008,
- GL_POLYGON = 0x0009,
- GL_EDGE_FLAG = 0x0B43,
-
- /* Vertex Arrays */
- GL_VERTEX_ARRAY = 0x8074,
- GL_NORMAL_ARRAY = 0x8075,
- GL_COLOR_ARRAY = 0x8076,
- GL_INDEX_ARRAY = 0x8077,
- GL_TEXTURE_COORD_ARRAY = 0x8078,
- GL_EDGE_FLAG_ARRAY = 0x8079,
- GL_VERTEX_ARRAY_SIZE = 0x807A,
- GL_VERTEX_ARRAY_TYPE = 0x807B,
- GL_VERTEX_ARRAY_STRIDE = 0x807C,
- GL_NORMAL_ARRAY_TYPE = 0x807E,
- GL_NORMAL_ARRAY_STRIDE = 0x807F,
- GL_COLOR_ARRAY_SIZE = 0x8081,
- GL_COLOR_ARRAY_TYPE = 0x8082,
- GL_COLOR_ARRAY_STRIDE = 0x8083,
- GL_INDEX_ARRAY_TYPE = 0x8085,
- GL_INDEX_ARRAY_STRIDE = 0x8086,
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
- GL_VERTEX_ARRAY_POINTER = 0x808E,
- GL_NORMAL_ARRAY_POINTER = 0x808F,
- GL_COLOR_ARRAY_POINTER = 0x8090,
- GL_INDEX_ARRAY_POINTER = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
- GL_V2F = 0x2A20,
- GL_V3F = 0x2A21,
- GL_C4UB_V2F = 0x2A22,
- GL_C4UB_V3F = 0x2A23,
- GL_C3F_V3F = 0x2A24,
- GL_N3F_V3F = 0x2A25,
- GL_C4F_N3F_V3F = 0x2A26,
- GL_T2F_V3F = 0x2A27,
- GL_T4F_V4F = 0x2A28,
- GL_T2F_C4UB_V3F = 0x2A29,
- GL_T2F_C3F_V3F = 0x2A2A,
- GL_T2F_N3F_V3F = 0x2A2B,
- GL_T2F_C4F_N3F_V3F = 0x2A2C,
- GL_T4F_C4F_N3F_V4F = 0x2A2D,
-
- /* Matrix Mode */
- GL_MATRIX_MODE = 0x0BA0,
- GL_MODELVIEW = 0x1700,
- GL_PROJECTION = 0x1701,
- GL_TEXTURE = 0x1702,
-
- /* Points */
- GL_POINT_SMOOTH = 0x0B10,
- GL_POINT_SIZE = 0x0B11,
- GL_POINT_SIZE_GRANULARITY = 0x0B13,
- GL_POINT_SIZE_RANGE = 0x0B12,
-
- /* Lines */
- GL_LINE_SMOOTH = 0x0B20,
- GL_LINE_STIPPLE = 0x0B24,
- GL_LINE_STIPPLE_PATTERN = 0x0B25,
- GL_LINE_STIPPLE_REPEAT = 0x0B26,
- GL_LINE_WIDTH = 0x0B21,
- GL_LINE_WIDTH_GRANULARITY = 0x0B23,
- GL_LINE_WIDTH_RANGE = 0x0B22,
-
- /* Polygons */
- GL_POINT = 0x1B00,
- GL_LINE = 0x1B01,
- GL_FILL = 0x1B02,
- GL_CCW = 0x0901,
- GL_CW = 0x0900,
- GL_FRONT = 0x0404,
- GL_BACK = 0x0405,
- GL_CULL_FACE = 0x0B44,
- GL_CULL_FACE_MODE = 0x0B45,
- GL_POLYGON_SMOOTH = 0x0B41,
- GL_POLYGON_STIPPLE = 0x0B42,
- GL_FRONT_FACE = 0x0B46,
- GL_POLYGON_MODE = 0x0B40,
- GL_POLYGON_OFFSET_FACTOR = 0x8038,
- GL_POLYGON_OFFSET_UNITS = 0x2A00,
- GL_POLYGON_OFFSET_POINT = 0x2A01,
- GL_POLYGON_OFFSET_LINE = 0x2A02,
- GL_POLYGON_OFFSET_FILL = 0x8037,
-
- /* Display Lists */
- GL_COMPILE = 0x1300,
- GL_COMPILE_AND_EXECUTE = 0x1301,
- GL_LIST_BASE = 0x0B32,
- GL_LIST_INDEX = 0x0B33,
- GL_LIST_MODE = 0x0B30,
-
- /* Depth buffer */
- GL_NEVER = 0x0200,
- GL_LESS = 0x0201,
- GL_GEQUAL = 0x0206,
- GL_LEQUAL = 0x0203,
- GL_GREATER = 0x0204,
- GL_NOTEQUAL = 0x0205,
- GL_EQUAL = 0x0202,
- GL_ALWAYS = 0x0207,
- GL_DEPTH_TEST = 0x0B71,
- GL_DEPTH_BITS = 0x0D56,
- GL_DEPTH_CLEAR_VALUE = 0x0B73,
- GL_DEPTH_FUNC = 0x0B74,
- GL_DEPTH_RANGE = 0x0B70,
- GL_DEPTH_WRITEMASK = 0x0B72,
- GL_DEPTH_COMPONENT = 0x1902,
-
- /* Lighting */
- GL_LIGHTING = 0x0B50,
- GL_LIGHT0 = 0x4000,
- GL_LIGHT1 = 0x4001,
- GL_LIGHT2 = 0x4002,
- GL_LIGHT3 = 0x4003,
- GL_LIGHT4 = 0x4004,
- GL_LIGHT5 = 0x4005,
- GL_LIGHT6 = 0x4006,
- GL_LIGHT7 = 0x4007,
- GL_SPOT_EXPONENT = 0x1205,
- GL_SPOT_CUTOFF = 0x1206,
- GL_CONSTANT_ATTENUATION = 0x1207,
- GL_LINEAR_ATTENUATION = 0x1208,
- GL_QUADRATIC_ATTENUATION = 0x1209,
- GL_AMBIENT = 0x1200,
- GL_DIFFUSE = 0x1201,
- GL_SPECULAR = 0x1202,
- GL_SHININESS = 0x1601,
- GL_EMISSION = 0x1600,
- GL_POSITION = 0x1203,
- GL_SPOT_DIRECTION = 0x1204,
- GL_AMBIENT_AND_DIFFUSE = 0x1602,
- GL_COLOR_INDEXES = 0x1603,
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
- GL_LIGHT_MODEL_AMBIENT = 0x0B53,
- GL_FRONT_AND_BACK = 0x0408,
- GL_SHADE_MODEL = 0x0B54,
- GL_FLAT = 0x1D00,
- GL_SMOOTH = 0x1D01,
- GL_COLOR_MATERIAL = 0x0B57,
- GL_COLOR_MATERIAL_FACE = 0x0B55,
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
- GL_NORMALIZE = 0x0BA1,
-
- /* User clipping planes */
- GL_CLIP_PLANE0 = 0x3000,
- GL_CLIP_PLANE1 = 0x3001,
- GL_CLIP_PLANE2 = 0x3002,
- GL_CLIP_PLANE3 = 0x3003,
- GL_CLIP_PLANE4 = 0x3004,
- GL_CLIP_PLANE5 = 0x3005,
-
- /* Accumulation buffer */
- GL_ACCUM_RED_BITS = 0x0D58,
- GL_ACCUM_GREEN_BITS = 0x0D59,
- GL_ACCUM_BLUE_BITS = 0x0D5A,
- GL_ACCUM_ALPHA_BITS = 0x0D5B,
- GL_ACCUM_CLEAR_VALUE = 0x0B80,
- GL_ACCUM = 0x0100,
- GL_ADD = 0x0104,
- GL_LOAD = 0x0101,
- GL_MULT = 0x0103,
- GL_RETURN = 0x0102,
-
- /* Alpha testing */
- GL_ALPHA_TEST = 0x0BC0,
- GL_ALPHA_TEST_REF = 0x0BC2,
- GL_ALPHA_TEST_FUNC = 0x0BC1,
-
- /* Blending */
- GL_BLEND = 0x0BE2,
- GL_BLEND_SRC = 0x0BE1,
- GL_BLEND_DST = 0x0BE0,
- GL_ZERO = 0,
- GL_ONE = 1,
- GL_SRC_COLOR = 0x0300,
- GL_ONE_MINUS_SRC_COLOR = 0x0301,
- GL_DST_COLOR = 0x0306,
- GL_ONE_MINUS_DST_COLOR = 0x0307,
- GL_SRC_ALPHA = 0x0302,
- GL_ONE_MINUS_SRC_ALPHA = 0x0303,
- GL_DST_ALPHA = 0x0304,
- GL_ONE_MINUS_DST_ALPHA = 0x0305,
- GL_SRC_ALPHA_SATURATE = 0x0308,
- GL_CONSTANT_COLOR = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
- GL_CONSTANT_ALPHA = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
-
- /* Render Mode */
- GL_FEEDBACK = 0x1C01,
- GL_RENDER = 0x1C00,
- GL_SELECT = 0x1C02,
-
- /* Feedback */
- GL_2D = 0x0600,
- GL_3D = 0x0601,
- GL_3D_COLOR = 0x0602,
- GL_3D_COLOR_TEXTURE = 0x0603,
- GL_4D_COLOR_TEXTURE = 0x0604,
- GL_POINT_TOKEN = 0x0701,
- GL_LINE_TOKEN = 0x0702,
- GL_LINE_RESET_TOKEN = 0x0707,
- GL_POLYGON_TOKEN = 0x0703,
- GL_BITMAP_TOKEN = 0x0704,
- GL_DRAW_PIXEL_TOKEN = 0x0705,
- GL_COPY_PIXEL_TOKEN = 0x0706,
- GL_PASS_THROUGH_TOKEN = 0x0700,
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
-
-
- /* Fog */
- GL_FOG = 0x0B60,
- GL_FOG_MODE = 0x0B65,
- GL_FOG_DENSITY = 0x0B62,
- GL_FOG_COLOR = 0x0B66,
- GL_FOG_INDEX = 0x0B61,
- GL_FOG_START = 0x0B63,
- GL_FOG_END = 0x0B64,
- GL_LINEAR = 0x2601,
- GL_EXP = 0x0800,
- GL_EXP2 = 0x0801,
-
- /* Logic Ops */
- GL_LOGIC_OP = 0x0BF1,
- GL_INDEX_LOGIC_OP = 0x0BF1,
- GL_COLOR_LOGIC_OP = 0x0BF2,
- GL_LOGIC_OP_MODE = 0x0BF0,
- GL_CLEAR = 0x1500,
- GL_SET = 0x150F,
- GL_COPY = 0x1503,
- GL_COPY_INVERTED = 0x150C,
- GL_NOOP = 0x1505,
- GL_INVERT = 0x150A,
- GL_AND = 0x1501,
- GL_NAND = 0x150E,
- GL_OR = 0x1507,
- GL_NOR = 0x1508,
- GL_XOR = 0x1506,
- GL_EQUIV = 0x1509,
- GL_AND_REVERSE = 0x1502,
- GL_AND_INVERTED = 0x1504,
- GL_OR_REVERSE = 0x150B,
- GL_OR_INVERTED = 0x150D,
-
- /* Stencil */
- GL_STENCIL_TEST = 0x0B90,
- GL_STENCIL_WRITEMASK = 0x0B98,
- GL_STENCIL_BITS = 0x0D57,
- GL_STENCIL_FUNC = 0x0B92,
- GL_STENCIL_VALUE_MASK = 0x0B93,
- GL_STENCIL_REF = 0x0B97,
- GL_STENCIL_FAIL = 0x0B94,
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- GL_STENCIL_CLEAR_VALUE = 0x0B91,
- GL_STENCIL_INDEX = 0x1901,
- GL_KEEP = 0x1E00,
- GL_REPLACE = 0x1E01,
- GL_INCR = 0x1E02,
- GL_DECR = 0x1E03,
-
- /* Buffers, Pixel Drawing/Reading */
- GL_NONE = 0,
- GL_LEFT = 0x0406,
- GL_RIGHT = 0x0407,
- /*GL_FRONT = 0x0404, */
- /*GL_BACK = 0x0405, */
- /*GL_FRONT_AND_BACK = 0x0408, */
- GL_FRONT_LEFT = 0x0400,
- GL_FRONT_RIGHT = 0x0401,
- GL_BACK_LEFT = 0x0402,
- GL_BACK_RIGHT = 0x0403,
- GL_AUX0 = 0x0409,
- GL_AUX1 = 0x040A,
- GL_AUX2 = 0x040B,
- GL_AUX3 = 0x040C,
- GL_COLOR_INDEX = 0x1900,
- GL_RED = 0x1903,
- GL_GREEN = 0x1904,
- GL_BLUE = 0x1905,
- GL_ALPHA = 0x1906,
- GL_LUMINANCE = 0x1909,
- GL_LUMINANCE_ALPHA = 0x190A,
- GL_ALPHA_BITS = 0x0D55,
- GL_RED_BITS = 0x0D52,
- GL_GREEN_BITS = 0x0D53,
- GL_BLUE_BITS = 0x0D54,
- GL_INDEX_BITS = 0x0D51,
- GL_SUBPIXEL_BITS = 0x0D50,
- GL_AUX_BUFFERS = 0x0C00,
- GL_READ_BUFFER = 0x0C02,
- GL_DRAW_BUFFER = 0x0C01,
- GL_DOUBLEBUFFER = 0x0C32,
- GL_STEREO = 0x0C33,
- GL_BITMAP = 0x1A00,
- GL_COLOR = 0x1800,
- GL_DEPTH = 0x1801,
- GL_STENCIL = 0x1802,
- GL_DITHER = 0x0BD0,
- GL_RGB = 0x1907,
- GL_RGBA = 0x1908,
-
- /* Implementation limits */
- GL_MAX_LIST_NESTING = 0x0B31,
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
- GL_MAX_NAME_STACK_DEPTH = 0x0D37,
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
- GL_MAX_EVAL_ORDER = 0x0D30,
- GL_MAX_LIGHTS = 0x0D31,
- GL_MAX_CLIP_PLANES = 0x0D32,
- GL_MAX_TEXTURE_SIZE = 0x0D33,
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
- GL_MAX_VIEWPORT_DIMS = 0x0D3A,
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
-
- /* Gets */
- GL_ATTRIB_STACK_DEPTH = 0x0BB0,
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
- GL_COLOR_CLEAR_VALUE = 0x0C22,
- GL_COLOR_WRITEMASK = 0x0C23,
- GL_CURRENT_INDEX = 0x0B01,
- GL_CURRENT_COLOR = 0x0B00,
- GL_CURRENT_NORMAL = 0x0B02,
- GL_CURRENT_RASTER_COLOR = 0x0B04,
- GL_CURRENT_RASTER_DISTANCE = 0x0B09,
- GL_CURRENT_RASTER_INDEX = 0x0B05,
- GL_CURRENT_RASTER_POSITION = 0x0B07,
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
- GL_CURRENT_TEXTURE_COORDS = 0x0B03,
- GL_INDEX_CLEAR_VALUE = 0x0C20,
- GL_INDEX_MODE = 0x0C30,
- GL_INDEX_WRITEMASK = 0x0C21,
- GL_MODELVIEW_MATRIX = 0x0BA6,
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
- GL_NAME_STACK_DEPTH = 0x0D70,
- GL_PROJECTION_MATRIX = 0x0BA7,
- GL_PROJECTION_STACK_DEPTH = 0x0BA4,
- GL_RENDER_MODE = 0x0C40,
- GL_RGBA_MODE = 0x0C31,
- GL_TEXTURE_MATRIX = 0x0BA8,
- GL_TEXTURE_STACK_DEPTH = 0x0BA5,
- GL_VIEWPORT = 0x0BA2,
-
-
- /* Evaluators */
- GL_AUTO_NORMAL = 0x0D80,
- GL_MAP1_COLOR_4 = 0x0D90,
- GL_MAP1_GRID_DOMAIN = 0x0DD0,
- GL_MAP1_GRID_SEGMENTS = 0x0DD1,
- GL_MAP1_INDEX = 0x0D91,
- GL_MAP1_NORMAL = 0x0D92,
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
- GL_MAP1_VERTEX_3 = 0x0D97,
- GL_MAP1_VERTEX_4 = 0x0D98,
- GL_MAP2_COLOR_4 = 0x0DB0,
- GL_MAP2_GRID_DOMAIN = 0x0DD2,
- GL_MAP2_GRID_SEGMENTS = 0x0DD3,
- GL_MAP2_INDEX = 0x0DB1,
- GL_MAP2_NORMAL = 0x0DB2,
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
- GL_MAP2_VERTEX_3 = 0x0DB7,
- GL_MAP2_VERTEX_4 = 0x0DB8,
- GL_COEFF = 0x0A00,
- GL_DOMAIN = 0x0A02,
- GL_ORDER = 0x0A01,
-
- /* Hints */
- GL_FOG_HINT = 0x0C54,
- GL_LINE_SMOOTH_HINT = 0x0C52,
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
- GL_POINT_SMOOTH_HINT = 0x0C51,
- GL_POLYGON_SMOOTH_HINT = 0x0C53,
- GL_DONT_CARE = 0x1100,
- GL_FASTEST = 0x1101,
- GL_NICEST = 0x1102,
-
- /* Scissor box */
- GL_SCISSOR_TEST = 0x0C11,
- GL_SCISSOR_BOX = 0x0C10,
-
- /* Pixel Mode / Transfer */
- GL_MAP_COLOR = 0x0D10,
- GL_MAP_STENCIL = 0x0D11,
- GL_INDEX_SHIFT = 0x0D12,
- GL_INDEX_OFFSET = 0x0D13,
- GL_RED_SCALE = 0x0D14,
- GL_RED_BIAS = 0x0D15,
- GL_GREEN_SCALE = 0x0D18,
- GL_GREEN_BIAS = 0x0D19,
- GL_BLUE_SCALE = 0x0D1A,
- GL_BLUE_BIAS = 0x0D1B,
- GL_ALPHA_SCALE = 0x0D1C,
- GL_ALPHA_BIAS = 0x0D1D,
- GL_DEPTH_SCALE = 0x0D1E,
- GL_DEPTH_BIAS = 0x0D1F,
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
- GL_PIXEL_MAP_S_TO_S = 0x0C71,
- GL_PIXEL_MAP_I_TO_I = 0x0C70,
- GL_PIXEL_MAP_I_TO_R = 0x0C72,
- GL_PIXEL_MAP_I_TO_G = 0x0C73,
- GL_PIXEL_MAP_I_TO_B = 0x0C74,
- GL_PIXEL_MAP_I_TO_A = 0x0C75,
- GL_PIXEL_MAP_R_TO_R = 0x0C76,
- GL_PIXEL_MAP_G_TO_G = 0x0C77,
- GL_PIXEL_MAP_B_TO_B = 0x0C78,
- GL_PIXEL_MAP_A_TO_A = 0x0C79,
- GL_PACK_ALIGNMENT = 0x0D05,
- GL_PACK_LSB_FIRST = 0x0D01,
- GL_PACK_ROW_LENGTH = 0x0D02,
- GL_PACK_SKIP_PIXELS = 0x0D04,
- GL_PACK_SKIP_ROWS = 0x0D03,
- GL_PACK_SWAP_BYTES = 0x0D00,
- GL_UNPACK_ALIGNMENT = 0x0CF5,
- GL_UNPACK_LSB_FIRST = 0x0CF1,
- GL_UNPACK_ROW_LENGTH = 0x0CF2,
- GL_UNPACK_SKIP_PIXELS = 0x0CF4,
- GL_UNPACK_SKIP_ROWS = 0x0CF3,
- GL_UNPACK_SWAP_BYTES = 0x0CF0,
- GL_ZOOM_X = 0x0D16,
- GL_ZOOM_Y = 0x0D17,
-
- /* Texture mapping */
- GL_TEXTURE_ENV = 0x2300,
- GL_TEXTURE_ENV_MODE = 0x2200,
- GL_TEXTURE_1D = 0x0DE0,
- GL_TEXTURE_2D = 0x0DE1,
- GL_TEXTURE_WRAP_S = 0x2802,
- GL_TEXTURE_WRAP_T = 0x2803,
- GL_TEXTURE_MAG_FILTER = 0x2800,
- GL_TEXTURE_MIN_FILTER = 0x2801,
- GL_TEXTURE_ENV_COLOR = 0x2201,
- GL_TEXTURE_GEN_S = 0x0C60,
- GL_TEXTURE_GEN_T = 0x0C61,
- GL_TEXTURE_GEN_MODE = 0x2500,
- GL_TEXTURE_BORDER_COLOR = 0x1004,
- GL_TEXTURE_WIDTH = 0x1000,
- GL_TEXTURE_HEIGHT = 0x1001,
- GL_TEXTURE_BORDER = 0x1005,
- GL_TEXTURE_COMPONENTS = 0x1003,
- GL_TEXTURE_RED_SIZE = 0x805C,
- GL_TEXTURE_GREEN_SIZE = 0x805D,
- GL_TEXTURE_BLUE_SIZE = 0x805E,
- GL_TEXTURE_ALPHA_SIZE = 0x805F,
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
- GL_TEXTURE_INTENSITY_SIZE = 0x8061,
- GL_NEAREST_MIPMAP_NEAREST = 0x2700,
- GL_NEAREST_MIPMAP_LINEAR = 0x2702,
- GL_LINEAR_MIPMAP_NEAREST = 0x2701,
- GL_LINEAR_MIPMAP_LINEAR = 0x2703,
- GL_OBJECT_LINEAR = 0x2401,
- GL_OBJECT_PLANE = 0x2501,
- GL_EYE_LINEAR = 0x2400,
- GL_EYE_PLANE = 0x2502,
- GL_SPHERE_MAP = 0x2402,
- GL_DECAL = 0x2101,
- GL_MODULATE = 0x2100,
- GL_NEAREST = 0x2600,
- GL_REPEAT = 0x2901,
- GL_CLAMP = 0x2900,
- GL_S = 0x2000,
- GL_T = 0x2001,
- GL_R = 0x2002,
- GL_Q = 0x2003,
- GL_TEXTURE_GEN_R = 0x0C62,
- GL_TEXTURE_GEN_Q = 0x0C63,
-
- GL_PROXY_TEXTURE_1D = 0x8063,
- GL_PROXY_TEXTURE_2D = 0x8064,
- GL_TEXTURE_PRIORITY = 0x8066,
- GL_TEXTURE_RESIDENT = 0x8067,
- GL_TEXTURE_BINDING_1D = 0x8068,
- GL_TEXTURE_BINDING_2D = 0x8069,
-
- /* Internal texture formats */
- GL_ALPHA4 = 0x803B,
- GL_ALPHA8 = 0x803C,
- GL_ALPHA12 = 0x803D,
- GL_ALPHA16 = 0x803E,
- GL_LUMINANCE4 = 0x803F,
- GL_LUMINANCE8 = 0x8040,
- GL_LUMINANCE12 = 0x8041,
- GL_LUMINANCE16 = 0x8042,
- GL_LUMINANCE4_ALPHA4 = 0x8043,
- GL_LUMINANCE6_ALPHA2 = 0x8044,
- GL_LUMINANCE8_ALPHA8 = 0x8045,
- GL_LUMINANCE12_ALPHA4 = 0x8046,
- GL_LUMINANCE12_ALPHA12 = 0x8047,
- GL_LUMINANCE16_ALPHA16 = 0x8048,
- GL_INTENSITY = 0x8049,
- GL_INTENSITY4 = 0x804A,
- GL_INTENSITY8 = 0x804B,
- GL_INTENSITY12 = 0x804C,
- GL_INTENSITY16 = 0x804D,
- GL_R3_G3_B2 = 0x2A10,
- GL_RGB4 = 0x804F,
- GL_RGB5 = 0x8050,
- GL_RGB8 = 0x8051,
- GL_RGB10 = 0x8052,
- GL_RGB12 = 0x8053,
- GL_RGB16 = 0x8054,
- GL_RGBA2 = 0x8055,
- GL_RGBA4 = 0x8056,
- GL_RGB5_A1 = 0x8057,
- GL_RGBA8 = 0x8058,
- GL_RGB10_A2 = 0x8059,
- GL_RGBA12 = 0x805A,
- GL_RGBA16 = 0x805B,
-
- /* Utility */
- GL_VENDOR = 0x1F00,
- GL_RENDERER = 0x1F01,
- GL_VERSION = 0x1F02,
- GL_EXTENSIONS = 0x1F03,
-
- /* Errors */
- GL_INVALID_VALUE = 0x0501,
- GL_INVALID_ENUM = 0x0500,
- GL_INVALID_OPERATION = 0x0502,
- GL_STACK_OVERFLOW = 0x0503,
- GL_STACK_UNDERFLOW = 0x0504,
- GL_OUT_OF_MEMORY = 0x0505,
-
- /*
- * 1.0 Extensions
- */
- /* GL_EXT_blend_minmax and GL_EXT_blend_color */
- GL_CONSTANT_COLOR_EXT = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
- GL_CONSTANT_ALPHA_EXT = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
- GL_BLEND_EQUATION_EXT = 0x8009,
- GL_MIN_EXT = 0x8007,
- GL_MAX_EXT = 0x8008,
- GL_FUNC_ADD_EXT = 0x8006,
- GL_FUNC_SUBTRACT_EXT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
- GL_BLEND_COLOR_EXT = 0x8005,
-
- /* GL_EXT_polygon_offset */
- GL_POLYGON_OFFSET_EXT = 0x8037,
- GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
- GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
-
- /* GL_EXT_vertex_array */
- GL_VERTEX_ARRAY_EXT = 0x8074,
- GL_NORMAL_ARRAY_EXT = 0x8075,
- GL_COLOR_ARRAY_EXT = 0x8076,
- GL_INDEX_ARRAY_EXT = 0x8077,
- GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
- GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
- GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
- GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
- GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
- GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
- GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
- GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
- GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
- GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
- GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
- GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
- GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
- GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
- GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
- GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT= 0x808A,
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT= 0x808B,
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
- GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
- GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
- GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
- GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT= 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
-
- /* GL_EXT_texture_object */
- GL_TEXTURE_PRIORITY_EXT = 0x8066,
- GL_TEXTURE_RESIDENT_EXT = 0x8067,
- GL_TEXTURE_1D_BINDING_EXT = 0x8068,
- GL_TEXTURE_2D_BINDING_EXT = 0x8069,
-
- /* EXT_texture3D */
- GL_PACK_SKIP_IMAGES_EXT = 0x806B,
- GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
- GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
- GL_TEXTURE_3D_EXT = 0x806F,
- GL_PROXY_TEXTURE_3D_EXT = 0x8070,
- GL_TEXTURE_DEPTH_EXT = 0x8071,
- GL_TEXTURE_WRAP_R_EXT = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
- GL_TEXTURE_3D_BINDING_EXT = 0x806A
-
- }
- #ifdef CENTERLINE_CLPP
- /* CenterLine C++ workaround: */
- gl_enum;
- typedef int GLenum;
- #else
- /* all other compilers */
- GLenum;
- #endif
-
-
- /* GL_NO_ERROR must be zero */
- #define GL_NO_ERROR GL_FALSE
-
-
-
- enum {
- GL_CURRENT_BIT = 0x00000001,
- GL_POINT_BIT = 0x00000002,
- GL_LINE_BIT = 0x00000004,
- GL_POLYGON_BIT = 0x00000008,
- GL_POLYGON_STIPPLE_BIT = 0x00000010,
- GL_PIXEL_MODE_BIT = 0x00000020,
- GL_LIGHTING_BIT = 0x00000040,
- GL_FOG_BIT = 0x00000080,
- GL_DEPTH_BUFFER_BIT = 0x00000100,
- GL_ACCUM_BUFFER_BIT = 0x00000200,
- GL_STENCIL_BUFFER_BIT = 0x00000400,
- GL_VIEWPORT_BIT = 0x00000800,
- GL_TRANSFORM_BIT = 0x00001000,
- GL_ENABLE_BIT = 0x00002000,
- GL_COLOR_BUFFER_BIT = 0x00004000,
- GL_HINT_BIT = 0x00008000,
- GL_EVAL_BIT = 0x00010000,
- GL_LIST_BIT = 0x00020000,
- GL_TEXTURE_BIT = 0x00040000,
- GL_SCISSOR_BIT = 0x00080000,
- GL_ALL_ATTRIB_BITS = 0x000fffff
- };
-
-
- enum {
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002,
- GL_CLIENT_ALL_ATTRIB_BITS = 0x0000FFFF
- };
-
-
-
- typedef unsigned int GLbitfield;
-
-
- #ifdef CENTERLINE_CLPP
- #define signed
- #endif
-
-
- /*
- *
- * Data types (may be architecture dependent in some cases)
- *
- */
-
- /* C type GL type storage */
- /*-------------------------------------------------------------------------*/
- typedef void GLvoid;
- typedef unsigned char GLboolean;
- typedef signed char GLbyte; /* 1-byte signed */
- typedef short GLshort; /* 2-byte signed */
- typedef int GLint; /* 4-byte signed */
- typedef unsigned char GLubyte; /* 1-byte unsigned */
- typedef unsigned short GLushort; /* 2-byte unsigned */
- typedef unsigned int GLuint; /* 4-byte unsigned */
- typedef int GLsizei; /* 4-byte signed */
- typedef float GLfloat; /* single precision float */
- typedef float GLclampf; /* single precision float in [0,1] */
- typedef double GLdouble; /* double precision float */
- typedef double GLclampd; /* double precision float in [0,1] */
-
-
-
- #if defined(__BEOS__) || defined(__QUICKDRAW__)
- #pragma export on
- #endif
-
-
- /*
- * Miscellaneous
- */
-
- extern void glClearIndex( GLfloat c );
-
- extern void glClearColor( GLclampf red,
- GLclampf green,
- GLclampf blue,
- GLclampf alpha );
-
- extern void glClear( GLbitfield mask );
-
- extern void glIndexMask( GLuint mask );
-
- extern void glColorMask( GLboolean red, GLboolean green,
- GLboolean blue, GLboolean alpha );
-
- extern void glAlphaFunc( GLenum func, GLclampf ref );
-
- extern void glBlendFunc( GLenum sfactor, GLenum dfactor );
-
- extern void glLogicOp( GLenum opcode );
-
- extern void glCullFace( GLenum mode );
-
- extern void glFrontFace( GLenum mode );
-
- extern void glPointSize( GLfloat size );
-
- extern void glLineWidth( GLfloat width );
-
- extern void glLineStipple( GLint factor, GLushort pattern );
-
- extern void glPolygonMode( GLenum face, GLenum mode );
-
- extern void glPolygonOffset( GLfloat factor, GLfloat units );
-
- extern void glPolygonStipple( const GLubyte *mask );
-
- extern void glGetPolygonStipple( GLubyte *mask );
-
- extern void glEdgeFlag( GLboolean flag );
-
- extern void glEdgeFlagv( const GLboolean *flag );
-
- extern void glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
-
- extern void glClipPlane( GLenum plane, const GLdouble *equation );
-
- extern void glGetClipPlane( GLenum plane, GLdouble *equation );
-
- extern void glDrawBuffer( GLenum mode );
-
- extern void glReadBuffer( GLenum mode );
-
- extern void glEnable( GLenum cap );
-
- extern void glDisable( GLenum cap );
-
- extern GLboolean glIsEnabled( GLenum cap );
-
-
- extern void glGetBooleanv( GLenum pname, GLboolean *params );
-
- extern void glGetDoublev( GLenum pname, GLdouble *params );
-
- extern void glGetFloatv( GLenum pname, GLfloat *params );
-
- extern void glGetIntegerv( GLenum pname, GLint *params );
-
-
- extern void glPushAttrib( GLbitfield mask );
-
- extern void glPopAttrib( void );
-
-
- extern void glPushClientAttrib( GLbitfield mask );
-
- extern void glPopClientAttrib( void );
-
-
- extern GLint glRenderMode( GLenum mode );
-
- extern GLenum glGetError( void );
-
- extern const GLubyte *glGetString( GLenum name );
-
- extern void glFinish( void );
-
- extern void glFlush( void );
-
- extern void glHint( GLenum target, GLenum mode );
-
-
-
- /*
- * Depth Buffer
- */
-
- extern void glClearDepth( GLclampd depth );
-
- extern void glDepthFunc( GLenum func );
-
- extern void glDepthMask( GLboolean flag );
-
- extern void glDepthRange( GLclampd near_val, GLclampd far_val );
-
-
- /*
- * Accumulation Buffer
- */
-
- extern void glClearAccum( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
-
- extern void glAccum( GLenum op, GLfloat value );
-
-
-
- /*
- * Transformation
- */
-
- extern void glMatrixMode( GLenum mode );
-
- extern void glOrtho( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
- extern void glFrustum( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top,
- GLdouble near_val, GLdouble far_val );
-
- extern void glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
-
- extern void glPushMatrix( void );
-
- extern void glPopMatrix( void );
-
- extern void glLoadIdentity( void );
-
- extern void glLoadMatrixd( const GLdouble *m );
- extern void glLoadMatrixf( const GLfloat *m );
-
- extern void glMultMatrixd( const GLdouble *m );
- extern void glMultMatrixf( const GLfloat *m );
-
- extern void glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
- extern void glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
-
- extern void glScaled( GLdouble x, GLdouble y, GLdouble z );
- extern void glScalef( GLfloat x, GLfloat y, GLfloat z );
-
- extern void glTranslated( GLdouble x, GLdouble y, GLdouble z );
- extern void glTranslatef( GLfloat x, GLfloat y, GLfloat z );
-
-
-
- /*
- * Display Lists
- */
-
- extern GLboolean glIsList( GLuint list );
-
- extern void glDeleteLists( GLuint list, GLsizei range );
-
- extern GLuint glGenLists( GLsizei range );
-
- extern void glNewList( GLuint list, GLenum mode );
-
- extern void glEndList( void );
-
- extern void glCallList( GLuint list );
-
- extern void glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
-
- extern void glListBase( GLuint base );
-
-
-
- /*
- * Drawing Functions
- */
-
- extern void glBegin( GLenum mode );
-
- extern void glEnd( void );
-
-
- extern void glVertex2d( GLdouble x, GLdouble y );
- extern void glVertex2f( GLfloat x, GLfloat y );
- extern void glVertex2i( GLint x, GLint y );
- extern void glVertex2s( GLshort x, GLshort y );
-
- extern void glVertex3d( GLdouble x, GLdouble y, GLdouble z );
- extern void glVertex3f( GLfloat x, GLfloat y, GLfloat z );
- extern void glVertex3i( GLint x, GLint y, GLint z );
- extern void glVertex3s( GLshort x, GLshort y, GLshort z );
-
- extern void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- extern void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- extern void glVertex4i( GLint x, GLint y, GLint z, GLint w );
- extern void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
- extern void glVertex2dv( const GLdouble *v );
- extern void glVertex2fv( const GLfloat *v );
- extern void glVertex2iv( const GLint *v );
- extern void glVertex2sv( const GLshort *v );
-
- extern void glVertex3dv( const GLdouble *v );
- extern void glVertex3fv( const GLfloat *v );
- extern void glVertex3iv( const GLint *v );
- extern void glVertex3sv( const GLshort *v );
-
- extern void glVertex4dv( const GLdouble *v );
- extern void glVertex4fv( const GLfloat *v );
- extern void glVertex4iv( const GLint *v );
- extern void glVertex4sv( const GLshort *v );
-
-
- extern void glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
- extern void glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
- extern void glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
- extern void glNormal3i( GLint nx, GLint ny, GLint nz );
- extern void glNormal3s( GLshort nx, GLshort ny, GLshort nz );
-
- extern void glNormal3bv( const GLbyte *v );
- extern void glNormal3dv( const GLdouble *v );
- extern void glNormal3fv( const GLfloat *v );
- extern void glNormal3iv( const GLint *v );
- extern void glNormal3sv( const GLshort *v );
-
-
- extern void glIndexd( GLdouble c );
- extern void glIndexf( GLfloat c );
- extern void glIndexi( GLint c );
- extern void glIndexs( GLshort c );
- extern void glIndexub( GLubyte c ); /* 1.1 */
-
- extern void glIndexdv( const GLdouble *c );
- extern void glIndexfv( const GLfloat *c );
- extern void glIndexiv( const GLint *c );
- extern void glIndexsv( const GLshort *c );
- extern void glIndexubv( const GLubyte *c ); /* 1.1 */
-
- extern void glColor3b( GLbyte red, GLbyte green, GLbyte blue );
- extern void glColor3d( GLdouble red, GLdouble green, GLdouble blue );
- extern void glColor3f( GLfloat red, GLfloat green, GLfloat blue );
- extern void glColor3i( GLint red, GLint green, GLint blue );
- extern void glColor3s( GLshort red, GLshort green, GLshort blue );
- extern void glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
- extern void glColor3ui( GLuint red, GLuint green, GLuint blue );
- extern void glColor3us( GLushort red, GLushort green, GLushort blue );
-
- extern void glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
- extern void glColor4d( GLdouble red, GLdouble green,
- GLdouble blue, GLdouble alpha );
- extern void glColor4f( GLfloat red, GLfloat green,
- GLfloat blue, GLfloat alpha );
- extern void glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
- extern void glColor4s( GLshort red, GLshort green,
- GLshort blue, GLshort alpha );
- extern void glColor4ub( GLubyte red, GLubyte green,
- GLubyte blue, GLubyte alpha );
- extern void glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
- extern void glColor4us( GLushort red, GLushort green,
- GLushort blue, GLushort alpha );
-
-
- extern void glColor3bv( const GLbyte *v );
- extern void glColor3dv( const GLdouble *v );
- extern void glColor3fv( const GLfloat *v );
- extern void glColor3iv( const GLint *v );
- extern void glColor3sv( const GLshort *v );
- extern void glColor3ubv( const GLubyte *v );
- extern void glColor3uiv( const GLuint *v );
- extern void glColor3usv( const GLushort *v );
-
- extern void glColor4bv( const GLbyte *v );
- extern void glColor4dv( const GLdouble *v );
- extern void glColor4fv( const GLfloat *v );
- extern void glColor4iv( const GLint *v );
- extern void glColor4sv( const GLshort *v );
- extern void glColor4ubv( const GLubyte *v );
- extern void glColor4uiv( const GLuint *v );
- extern void glColor4usv( const GLushort *v );
-
-
- extern void glTexCoord1d( GLdouble s );
- extern void glTexCoord1f( GLfloat s );
- extern void glTexCoord1i( GLint s );
- extern void glTexCoord1s( GLshort s );
-
- extern void glTexCoord2d( GLdouble s, GLdouble t );
- extern void glTexCoord2f( GLfloat s, GLfloat t );
- extern void glTexCoord2i( GLint s, GLint t );
- extern void glTexCoord2s( GLshort s, GLshort t );
-
- extern void glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
- extern void glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
- extern void glTexCoord3i( GLint s, GLint t, GLint r );
- extern void glTexCoord3s( GLshort s, GLshort t, GLshort r );
-
- extern void glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
- extern void glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
- extern void glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
- extern void glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
-
- extern void glTexCoord1dv( const GLdouble *v );
- extern void glTexCoord1fv( const GLfloat *v );
- extern void glTexCoord1iv( const GLint *v );
- extern void glTexCoord1sv( const GLshort *v );
-
- extern void glTexCoord2dv( const GLdouble *v );
- extern void glTexCoord2fv( const GLfloat *v );
- extern void glTexCoord2iv( const GLint *v );
- extern void glTexCoord2sv( const GLshort *v );
-
- extern void glTexCoord3dv( const GLdouble *v );
- extern void glTexCoord3fv( const GLfloat *v );
- extern void glTexCoord3iv( const GLint *v );
- extern void glTexCoord3sv( const GLshort *v );
-
- extern void glTexCoord4dv( const GLdouble *v );
- extern void glTexCoord4fv( const GLfloat *v );
- extern void glTexCoord4iv( const GLint *v );
- extern void glTexCoord4sv( const GLshort *v );
-
-
- extern void glRasterPos2d( GLdouble x, GLdouble y );
- extern void glRasterPos2f( GLfloat x, GLfloat y );
- extern void glRasterPos2i( GLint x, GLint y );
- extern void glRasterPos2s( GLshort x, GLshort y );
-
- extern void glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
- extern void glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
- extern void glRasterPos3i( GLint x, GLint y, GLint z );
- extern void glRasterPos3s( GLshort x, GLshort y, GLshort z );
-
- extern void glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
- extern void glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- extern void glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
- extern void glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
-
- extern void glRasterPos2dv( const GLdouble *v );
- extern void glRasterPos2fv( const GLfloat *v );
- extern void glRasterPos2iv( const GLint *v );
- extern void glRasterPos2sv( const GLshort *v );
-
- extern void glRasterPos3dv( const GLdouble *v );
- extern void glRasterPos3fv( const GLfloat *v );
- extern void glRasterPos3iv( const GLint *v );
- extern void glRasterPos3sv( const GLshort *v );
-
- extern void glRasterPos4dv( const GLdouble *v );
- extern void glRasterPos4fv( const GLfloat *v );
- extern void glRasterPos4iv( const GLint *v );
- extern void glRasterPos4sv( const GLshort *v );
-
-
- extern void glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
- extern void glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
- extern void glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
- extern void glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
-
-
- extern void glRectdv( const GLdouble *v1, const GLdouble *v2 );
- extern void glRectfv( const GLfloat *v1, const GLfloat *v2 );
- extern void glRectiv( const GLint *v1, const GLint *v2 );
- extern void glRectsv( const GLshort *v1, const GLshort *v2 );
-
-
-
- /*
- * Vertex Arrays (1.1)
- */
-
- extern void glVertexPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
- extern void glNormalPointer( GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
- extern void glColorPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
- extern void glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
-
- extern void glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid *ptr );
-
- extern void glEdgeFlagPointer( GLsizei stride, const GLboolean *ptr );
-
- extern void glGetPointerv( GLenum pname, void **params );
-
- extern void glArrayElement( GLint i );
-
- extern void glDrawArrays( GLenum mode, GLint first, GLsizei count );
-
- extern void glDrawElements( GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices );
-
- extern void glInterleavedArrays( GLenum format, GLsizei stride,
- const GLvoid *pointer );
-
-
- /*
- * Lighting
- */
-
- extern void glShadeModel( GLenum mode );
-
- extern void glLightf( GLenum light, GLenum pname, GLfloat param );
- extern void glLighti( GLenum light, GLenum pname, GLint param );
- extern void glLightfv( GLenum light, GLenum pname, const GLfloat *params );
- extern void glLightiv( GLenum light, GLenum pname, const GLint *params );
-
- extern void glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
- extern void glGetLightiv( GLenum light, GLenum pname, GLint *params );
-
- extern void glLightModelf( GLenum pname, GLfloat param );
- extern void glLightModeli( GLenum pname, GLint param );
- extern void glLightModelfv( GLenum pname, const GLfloat *params );
- extern void glLightModeliv( GLenum pname, const GLint *params );
-
- extern void glMaterialf( GLenum face, GLenum pname, GLfloat param );
- extern void glMateriali( GLenum face, GLenum pname, GLint param );
- extern void glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
- extern void glMaterialiv( GLenum face, GLenum pname, const GLint *params );
-
- extern void glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
- extern void glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
-
- extern void glColorMaterial( GLenum face, GLenum mode );
-
-
-
-
- /*
- * Raster functions
- */
-
- extern void glPixelZoom( GLfloat xfactor, GLfloat yfactor );
-
- extern void glPixelStoref( GLenum pname, GLfloat param );
- extern void glPixelStorei( GLenum pname, GLint param );
-
- extern void glPixelTransferf( GLenum pname, GLfloat param );
- extern void glPixelTransferi( GLenum pname, GLint param );
-
- extern void glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
- extern void glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
- extern void glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
-
- extern void glGetPixelMapfv( GLenum map, GLfloat *values );
- extern void glGetPixelMapuiv( GLenum map, GLuint *values );
- extern void glGetPixelMapusv( GLenum map, GLushort *values );
-
- extern void glBitmap( GLsizei width, GLsizei height,
- GLfloat xorig, GLfloat yorig,
- GLfloat xmove, GLfloat ymove,
- const GLubyte *bitmap );
-
- extern void glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels );
-
- extern void glDrawPixels( GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels );
-
- extern void glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum type );
-
-
-
- /*
- * Stenciling
- */
-
- extern void glStencilFunc( GLenum func, GLint ref, GLuint mask );
-
- extern void glStencilMask( GLuint mask );
-
- extern void glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
-
- extern void glClearStencil( GLint s );
-
-
-
- /*
- * Texture mapping
- */
-
- extern void glTexGend( GLenum coord, GLenum pname, GLdouble param );
- extern void glTexGenf( GLenum coord, GLenum pname, GLfloat param );
- extern void glTexGeni( GLenum coord, GLenum pname, GLint param );
-
- extern void glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
- extern void glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
- extern void glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
-
- extern void glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
- extern void glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
- extern void glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
-
-
- extern void glTexEnvf( GLenum target, GLenum pname, GLfloat param );
- extern void glTexEnvi( GLenum target, GLenum pname, GLint param );
-
- extern void glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
- extern void glTexEnviv( GLenum target, GLenum pname, const GLint *params );
-
- extern void glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
- extern void glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
-
-
- extern void glTexParameterf( GLenum target, GLenum pname, GLfloat param );
- extern void glTexParameteri( GLenum target, GLenum pname, GLint param );
-
- extern void glTexParameterfv( GLenum target, GLenum pname,
- const GLfloat *params );
- extern void glTexParameteriv( GLenum target, GLenum pname,
- const GLint *params );
-
- extern void glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
- extern void glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
-
- extern void glGetTexLevelParameterfv( GLenum target, GLint level,
- GLenum pname, GLfloat *params );
- extern void glGetTexLevelParameteriv( GLenum target, GLint level,
- GLenum pname, GLint *params );
-
-
- extern void glTexImage1D( GLenum target, GLint level, GLint components,
- GLsizei width, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
- extern void glTexImage2D( GLenum target, GLint level, GLint components,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const GLvoid *pixels );
-
- extern void glGetTexImage( GLenum target, GLint level, GLenum format,
- GLenum type, GLvoid *pixels );
-
-
-
- /* 1.1 functions */
-
- extern void glGenTextures( GLsizei n, GLuint *textures );
-
- extern void glDeleteTextures( GLsizei n, const GLuint *textures);
-
- extern void glBindTexture( GLenum target, GLuint texture );
-
- extern void glPrioritizeTextures( GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
-
- extern GLboolean glAreTexturesResident( GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
-
- extern GLboolean glIsTexture( GLuint texture );
-
-
- extern void glTexSubImage1D( GLenum target, GLint level, GLint xoffset,
- GLsizei width, GLenum format,
- GLenum type, const GLvoid *pixels );
-
-
- extern void glTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const GLvoid *pixels );
-
-
- extern void glCopyTexImage1D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLint border );
-
-
- extern void glCopyTexImage2D( GLenum target, GLint level,
- GLenum internalformat,
- GLint x, GLint y,
- GLsizei width, GLsizei height, GLint border );
-
-
- extern void glCopyTexSubImage1D( GLenum target, GLint level,
- GLint xoffset, GLint x, GLint y,
- GLsizei width );
-
-
- extern void glCopyTexSubImage2D( GLenum target, GLint level,
- GLint xoffset, GLint yoffset,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-
-
-
- /*
- * Evaluators
- */
-
- extern void glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride,
- GLint order, const GLdouble *points );
- extern void glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride,
- GLint order, const GLfloat *points );
-
- extern void glMap2d( GLenum target,
- GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
- GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
- const GLdouble *points );
- extern void glMap2f( GLenum target,
- GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
- GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
- const GLfloat *points );
-
- extern void glGetMapdv( GLenum target, GLenum query, GLdouble *v );
- extern void glGetMapfv( GLenum target, GLenum query, GLfloat *v );
- extern void glGetMapiv( GLenum target, GLenum query, GLint *v );
-
- extern void glEvalCoord1d( GLdouble u );
- extern void glEvalCoord1f( GLfloat u );
-
- extern void glEvalCoord1dv( const GLdouble *u );
- extern void glEvalCoord1fv( const GLfloat *u );
-
- extern void glEvalCoord2d( GLdouble u, GLdouble v );
- extern void glEvalCoord2f( GLfloat u, GLfloat v );
-
- extern void glEvalCoord2dv( const GLdouble *u );
- extern void glEvalCoord2fv( const GLfloat *u );
-
- extern void glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
- extern void glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
-
- extern void glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
- GLint vn, GLdouble v1, GLdouble v2 );
- extern void glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
- GLint vn, GLfloat v1, GLfloat v2 );
-
- extern void glEvalPoint1( GLint i );
-
- extern void glEvalPoint2( GLint i, GLint j );
-
- extern void glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
-
- extern void glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
-
-
-
- /*
- * Fog
- */
-
- extern void glFogf( GLenum pname, GLfloat param );
-
- extern void glFogi( GLenum pname, GLint param );
-
- extern void glFogfv( GLenum pname, const GLfloat *params );
-
- extern void glFogiv( GLenum pname, const GLint *params );
-
-
-
- /*
- * Selection and Feedback
- */
-
- extern void glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
-
- extern void glPassThrough( GLfloat token );
-
- extern void glSelectBuffer( GLsizei size, GLuint *buffer );
-
- extern void glInitNames( void );
-
- extern void glLoadName( GLuint name );
-
- extern void glPushName( GLuint name );
-
- extern void glPopName( void );
-
-
-
- /*
- * 1.0 Extensions
- */
-
- /* GL_EXT_blend_minmax */
- extern void glBlendEquationEXT( GLenum mode );
-
-
-
- /* GL_EXT_blend_color */
- extern void glBlendColorEXT( GLclampf red, GLclampf green,
- GLclampf blue, GLclampf alpha );
-
-
-
- /* GL_EXT_polygon_offset */
- extern void glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
-
-
-
- /* GL_EXT_vertex_array */
-
- extern void glVertexPointerEXT( GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- extern void glNormalPointerEXT( GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- extern void glColorPointerEXT( GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- extern void glIndexPointerEXT( GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- extern void glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride,
- GLsizei count, const GLvoid *ptr );
-
- extern void glEdgeFlagPointerEXT( GLsizei stride,
- GLsizei count, const GLboolean *ptr );
-
- extern void glGetPointervEXT( GLenum pname, void **params );
-
- extern void glArrayElementEXT( GLint i );
-
- extern void glDrawArraysEXT( GLenum mode, GLint first, GLsizei count );
-
-
-
- /* GL_EXT_texture_object */
-
- extern void glGenTexturesEXT( GLsizei n, GLuint *textures );
-
- extern void glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
-
- extern void glBindTextureEXT( GLenum target, GLuint texture );
-
- extern void glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures,
- const GLclampf *priorities );
-
- extern GLboolean glAreTexturesResidentEXT( GLsizei n,
- const GLuint *textures,
- GLboolean *residences );
-
- extern GLboolean glIsTextureEXT( GLuint texture );
-
-
-
- /* GL_EXT_texture3D */
-
- extern void glTexImage3DEXT( GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type,
- const GLvoid *pixels );
-
- extern void glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset, GLsizei width,
- GLsizei height, GLsizei depth, GLenum format,
- GLenum type, const GLvoid *pixels );
-
- extern void glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint zoffset,
- GLint x, GLint y, GLsizei width,
- GLsizei height );
-
-
- /* GL_MESA_window_pos */
-
- extern void glWindowPos2iMESA( GLint x, GLint y );
- extern void glWindowPos2sMESA( GLshort x, GLshort y );
- extern void glWindowPos2fMESA( GLfloat x, GLfloat y );
- extern void glWindowPos2dMESA( GLdouble x, GLdouble y );
-
- extern void glWindowPos2ivMESA( const GLint *p );
- extern void glWindowPos2svMESA( const GLshort *p );
- extern void glWindowPos2fvMESA( const GLfloat *p );
- extern void glWindowPos2dvMESA( const GLdouble *p );
-
- extern void glWindowPos3iMESA( GLint x, GLint y, GLint z );
- extern void glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
- extern void glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
- extern void glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
-
- extern void glWindowPos3ivMESA( const GLint *p );
- extern void glWindowPos3svMESA( const GLshort *p );
- extern void glWindowPos3fvMESA( const GLfloat *p );
- extern void glWindowPos3dvMESA( const GLdouble *p );
-
- extern void glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
- extern void glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
- extern void glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
- extern void glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-
- extern void glWindowPos4ivMESA( const GLint *p );
- extern void glWindowPos4svMESA( const GLshort *p );
- extern void glWindowPos4fvMESA( const GLfloat *p );
- extern void glWindowPos4dvMESA( const GLdouble *p );
-
-
- /* GL_MESA_resize_buffers */
-
- extern void glResizeBuffersMESA();
-
-
-
- #if defined(__BEOS__) || defined(__QUICKDRAW__)
- #pragma export off
- #endif
-
-
- /*
- * Compile-time tests for extensions:
- */
- #define GL_EXT_blend_color 1
- #define GL_EXT_blend_logic_op 1
- #define GL_EXT_blend_minmax 1
- #define GL_EXT_blend_subtract 1
- #define GL_EXT_polygon_offset 1
- #define GL_EXT_vertex_array 1
- #define GL_EXT_texture_object 1
- #define GL_EXT_texture3D 1
- #define GL_MESA_window_pos 1
- #define GL_MESA_resize_buffers 1
-
-
-
- #ifdef __cplusplus
- }
- #endif
-
- #endif
-